Tuesday, 12 January 2010

Areas in the cinema.

Here we are, a collection of finished assets that show what i am trying to produce in the final production. Im quite happy with the choice to only use Black and White. My method was simply sketching out a rough area in my sketch book, scanning them, pulling them up in photo shop and going over the decided areas with a smooth brush. I then had to work out areas of light and shadow and hopefully i've captuerd a strong look for the final piece. As you can see i took alot of source material from Sin City, Mad World and Citizen Kane...to name a few! Of course these are all of them and there will be plenty more!


Thursday, 7 January 2010

play play


toying with new colour palette idea....black and white....just like a 1980's checker board floor tile...
Played with old B&W photos.

Characters by Lewis and I.


These are the final characters for the game.

Tuesday, 5 January 2010

late but recent developments documents!

Work over Christmas and New Year!

A lot of our pre-production work has been nailed down which includes:

Characters

Plot

Story Boarding

Responsibilities for set tasks

An updated game design document

Environmental design

The time off will be spent finishing pre production work, gathering it together to be handed in on the 18th January

Friday, 11 December 2009

New approach for environment

Although it is something i should of looked at first as well as referenced first is the environment and the new approach which im hoping i can do!

After asking a few of my peers...ok just Todd i was able to find a suitable style for the environment!

Todd told me about the 92/93 LucasArts Day of the Tentacle! which i have played way back when. Not only do the environments look great with their warped, stretched and loopy asthetic it also allows me to rethink the movement of the character as well as the scolling of the environment :) so i shal be updating the blog as i go (better than i have lately) with the developing environment!

Monday, 7 December 2009

Layout of Cinema.


Tuesday, 1 December 2009

So far...

So Far with this project i feel as if it has kind of slowed down, so i need to really work hard at pushing it in the direction i want it to go in. When i first started the project the idea was to have the classic Hollywood monsters burst through the cinema screens and wreak comical havoc upon the tiny cinema that they inhabit.
I want to see them interacting with the world in the only way they know how to, now i feel as if i need to go further with this idea, i need to make it more inherently charming! At times i really feel as if i hit a wall with this project, at times i struggle to see where its going and what the message is...after thinking about it for sometime i've come to the conclusion that the message can at times seem so very simple or upon other occasions feel very confusing.

All i want to show in this project is how classical monsters from the early film reels of cinema can still fit into the ordinary of today with the comical consequences of their actions.
What the project now needs is to take this simply fact and iterate the defining ideals that need to be presented in the final outcome. This means that myself and Lewis really need to make the effort to put all our time and energy in forming this idea and carrying it on for possible future projects, while at the same time nothing is jumbled up and confused.