Wednesday, 13 January 2010

Lobby Stand(s)

Lobby stand for all your Black and White food needs! Simple sketches that were tweaked to fit the style of the game. There will be a lot of focus in the lobby, especially when it comes to dealing with the character Dog.

Corridors and Staircase

Corridor leading to staircase which will then lead to the store room. Again no need to jumble up the area, i'll save that for the more "active" moments in the game. :)

Areas of the Cinema 2

Here I have a section of the store room/projection room.

Quite simple, everything is quite still, like you would find in a near abandoned or deserted location.
Again hard shadows and strong silhouettes to present a strong image.
More to come.



Tuesday, 12 January 2010

Areas in the cinema.

Here we are, a collection of finished assets that show what i am trying to produce in the final production. Im quite happy with the choice to only use Black and White. My method was simply sketching out a rough area in my sketch book, scanning them, pulling them up in photo shop and going over the decided areas with a smooth brush. I then had to work out areas of light and shadow and hopefully i've captuerd a strong look for the final piece. As you can see i took alot of source material from Sin City, Mad World and Citizen Kane...to name a few! Of course these are all of them and there will be plenty more!


Thursday, 7 January 2010

play play


toying with new colour palette idea....black and white....just like a 1980's checker board floor tile...
Played with old B&W photos.

Characters by Lewis and I.


These are the final characters for the game.

Tuesday, 5 January 2010

late but recent developments documents!

Work over Christmas and New Year!

A lot of our pre-production work has been nailed down which includes:

Characters

Plot

Story Boarding

Responsibilities for set tasks

An updated game design document

Environmental design

The time off will be spent finishing pre production work, gathering it together to be handed in on the 18th January