Wednesday, 5 May 2010

Tag lines for Character biographies

These tag lines will give us a little information about the characters, even the two that are not involved in the game:

Frank
Frank has always been the loner, the outcast, the unwanted one, the incomplete one...sort of like the Star Wars Prequels he’s just not wanted! After being spat out of the silver screen world Frank now has to contend with the real world, or at least, the Old Cinema of Beverly Hills!

Patches
Patches isn’t one to miss out on fashion, so when he sees a chance to update his mummy bandages anything that wraps becomes his royal garments...including toilet paper....who knew right?! Avoid him in the toilets.

Dog
When Dog wants food, he gets food it’s that simple! You’ll always find him hanging around villages eating! Even here in our own world all you’ll find him doing is picking at the snack stand, falling into the pop corn and if you’re really lucky he’ll probably offer your world class customer service!

Sunday, 2 May 2010

Menu Extras Screen and Character Biography Screen

Here is the menu screen for the extras, which is mainly a room with the character portraits which are buttons that transfer you too the biographies of each character.
Each biography is only a few sentences, keeping it simple means less clunky story telling for expansion on this project in the future!




Thursday, 29 April 2010

The menu screen.

Here's the title and the menu layout.

I tried to get a light blue outline around the letter but it didnt fit well with the back ground colours, it was a bit too pastel! So the black outline works best, and i tried the word bending as a homage to the old horror movie posters. I also added the 'DEMO' stamp as it shows how the game is only a snippet of what the game could be! nice rubber stamp effect :)

Play will take you to the game, with a quick movie at the beginning, Extra's will take you too the bio's of the original four characters including the janitor and Credit's will take you too the roles that Lewis and myself took upon ourselves as well as Joanne Higginbottoms fantastic input with a musical score and foley!
Lewis will be taking this and implementing it.

Sunday, 25 April 2010

Added assets.

Since the last update, I have been working with both Adobe Flash CS4 and Action Script 2.0 as well as Adobe Photoshop CS4. I have been developing assets and set pieces in keeping with the newly founded style that have been implemented into the environment. During the production phase of the assets, i found that many of the rooms seemed bare and boring, with not much in the way of interaction, so i found myself looking for other ways of inputing interaction.
Below are the assets that were imported to this date, these include film reels, sweet boxes, shevles, film posters that can be broken when clicked on, and film shots that have moving eyes that will activate when the player hovers there mouse over the picture. As well as an unlit flaming torch that will light when clicked. A nice little homage to Frankenstein.














Friday, 23 April 2010

New and Improved rooms

After much deliberation of the rooms and their portrayal, these are the final assets to be implemented into Flash CS4. Some of them are bland as the assets will need to be attached to them during the Flash work.
The Rooms themselves are made from A4 coloured card. The assets are drawn on them then cut out, stuck down or placed into position and scanned. Once scanned i took them into Photoshop and cleaned them up.































Sunday, 7 March 2010

Rooms (cont.)















The corridor leading off room the lobby, this then links us to the screen room, the projecter/storage room. Due to the maximum background animation Adventure Game Studio's allows us, we will have 4 to 5 interactive animations available! This scene includes interactive wallpaper as well as a bucket of water trying to contain a leak! The leak will also be interactive...so hands off!

Tuesday, 16 February 2010

Rooms.

I can't believe i've left it so long to update the blog! ARGH! hehe!


Well since handing in the pre-production module, both Lewis and I have been working to push our idea forward in terms of characters and environment going hand in hand. After getting some really good feed back off of Dave it was decided our approach wasn't the correct one, simply because Film Noir angles mixed with black and white do not go with Hollywood monsters!

With our focus now on grey scaled characters fumbling around in a colourful world it is now up to the team to pull our ideas through to the end and put in as much work as possible.

Here are a few of the rooms that i have developed since January: