Friday 11 June 2010

Enter the real world...

Well i have received my final results and i have passed with a 2:2 BA (Hons), however the only problem i face is that my business cards only have (BA) graduate on them!

So, if you do visit this site, i have a honours degree!

the business cards will be re-edited!

Sunday 23 May 2010

Handed in.

The project was completed as was required and has been handed in, the hand in being the 17th May. The 3rd year Game Designers will now prepare their projects which will be shown for a week starting the 4th June. Lewis and I will touch up the game adding more sound effects, an extra room, markers for room transition as well as lighting effects on the room. The beginning of the game will also have an introduction of the story and the aim of the game.

The critique itself went reasonably well, it could of been better in terms of the game that we actually showed but the feedback we received was good as a fresh set of eyes allowed us to correct mistakes that we could easily have missed.

Upwards and onwards! :)

Wednesday 5 May 2010

Tag lines for Character biographies

These tag lines will give us a little information about the characters, even the two that are not involved in the game:

Frank
Frank has always been the loner, the outcast, the unwanted one, the incomplete one...sort of like the Star Wars Prequels he’s just not wanted! After being spat out of the silver screen world Frank now has to contend with the real world, or at least, the Old Cinema of Beverly Hills!

Patches
Patches isn’t one to miss out on fashion, so when he sees a chance to update his mummy bandages anything that wraps becomes his royal garments...including toilet paper....who knew right?! Avoid him in the toilets.

Dog
When Dog wants food, he gets food it’s that simple! You’ll always find him hanging around villages eating! Even here in our own world all you’ll find him doing is picking at the snack stand, falling into the pop corn and if you’re really lucky he’ll probably offer your world class customer service!

Sunday 2 May 2010

Menu Extras Screen and Character Biography Screen

Here is the menu screen for the extras, which is mainly a room with the character portraits which are buttons that transfer you too the biographies of each character.
Each biography is only a few sentences, keeping it simple means less clunky story telling for expansion on this project in the future!




Thursday 29 April 2010

The menu screen.

Here's the title and the menu layout.

I tried to get a light blue outline around the letter but it didnt fit well with the back ground colours, it was a bit too pastel! So the black outline works best, and i tried the word bending as a homage to the old horror movie posters. I also added the 'DEMO' stamp as it shows how the game is only a snippet of what the game could be! nice rubber stamp effect :)

Play will take you to the game, with a quick movie at the beginning, Extra's will take you too the bio's of the original four characters including the janitor and Credit's will take you too the roles that Lewis and myself took upon ourselves as well as Joanne Higginbottoms fantastic input with a musical score and foley!
Lewis will be taking this and implementing it.

Sunday 25 April 2010

Added assets.

Since the last update, I have been working with both Adobe Flash CS4 and Action Script 2.0 as well as Adobe Photoshop CS4. I have been developing assets and set pieces in keeping with the newly founded style that have been implemented into the environment. During the production phase of the assets, i found that many of the rooms seemed bare and boring, with not much in the way of interaction, so i found myself looking for other ways of inputing interaction.
Below are the assets that were imported to this date, these include film reels, sweet boxes, shevles, film posters that can be broken when clicked on, and film shots that have moving eyes that will activate when the player hovers there mouse over the picture. As well as an unlit flaming torch that will light when clicked. A nice little homage to Frankenstein.














Friday 23 April 2010

New and Improved rooms

After much deliberation of the rooms and their portrayal, these are the final assets to be implemented into Flash CS4. Some of them are bland as the assets will need to be attached to them during the Flash work.
The Rooms themselves are made from A4 coloured card. The assets are drawn on them then cut out, stuck down or placed into position and scanned. Once scanned i took them into Photoshop and cleaned them up.