Monday, 9 November 2009

Direction of ideas

So its been a bit too long with this next update, but at least im starting to get back on track!

So the core concept and saving throw of the game concept are the Hollywood monsters from the hey-day of 1920's cinema with a dash of cult horror hits from the 1970's-80's. I've chosen both of these periods in time because at these points in time, film as a medium was either new or in desperate need of a new direction, hence the chosen characters from chosen segments in film history.

What I really love about these Monsters is the way that we, as movie goers, can in some way relate to them and give them a human personality or impression as they struggle to compensate for their alien existence within such a harsh world that doesnt accept them. In some ways they are the victims which is why i wanted to bring them into the real world, or game world, as a form of escape from their imprisonment within film. Literally.

In some sort of twist I want them to come to life and rip through the cinema screens as they tear through the 'real' world hoping to gain some sort of freedom. However, at the same time I want to tinker with the comical satire of such an event happening, so I'd like to lend a hand from the movie ' The Last Action Hero'. This really helps to summarise the idea, and allows it to anchor itself more and more so I can then build upon it, and if needs be take out anything that doesnt work. All I have to do now is draw up and more detailed game concept document which i can happily show to Dave as well as a presentation including a picture that will help to summarise the direction of the game.

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